Each type of map may see varying amounts of use. The over-world is for travel, the adventure maps are for planning, and the combat maps are for fighting. These may just be your group’s battle mat, but they can also be individual encounters drawn out for the area your players are in.Įach of these maps fulfill a different purpose. Typically, and broadly speaking, we have maps for the over-world showing continents, cities, and kingdoms for the adventure, showing towns, dungeons, or areas of exploration and maps for combat. Dungeons and Dragons maps benefit from being broken into categories based on their use. Sure, you could just scribble something down on some notebook paper, but wouldn’t you rather roll out a piece of parchment with a highly detailed drawing of the area, looking weathered and well traveled? These are the things that make maps great, so let’s look at how you can have the most amazing maps and win DM of the year (at least in your group). This teasing of features, rooms, cities and kingdoms – it all comes together to allow the player to express an interest in your world.Ī good map with high levels of detail immerse a player even more. Maps add a certain sense of wonder and hint at possibilities the players can explore. If you’re not sold already, it’s important to point out another important feature of D&D maps: they immerse your players. Even over-world maps help give a real sense of scale to your world and can add all sorts of fun details to planning that you might never see otherwise. A good room or encounter map gives players the ability to look at the tactical moves that they will make in combat. Maps help make planning possible in ways it would not be otherwise.Ī good dungeon map allows players to talk about how they are going to explore. The part that takes the longest time is the planning. Despite DnD being a game of action, most combat ends in a few rounds. As a DM, you’re going to find it much easier to point to a map than describe a corridor layout 10 times.īeyond using maps to illustrate your surroundings, maps also allow players to make plans. Many groups have been saved by a good map clearing up confusion about the dungeon. This is a really good way to get your players literally on the same page and thinking about what is going on. Having the ability to just plop down a map of the area and let your heroes take in the place they’ll be traveling through eases the stress of DMing. This can be a fantastic time saver sometimes. Maps have a great way of relieving the stress of describing an area in DnD. But before we start gushing over how neat maps for Dungeons and Dragons are, let’s take a moment to look at why maps are even used. Chances are you fall firmly in the camp of “heck yeah, Maps are awesome! I need to find a cool one for my story!” That’s great and you’re in good company here. You probably are not one of them if you’re here reading this. Some people may question the use of maps in DnD.
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