![]() ![]() I proceed to scout out the surrounding sectors with my Discoverer. Once I’ve found the shipyard I order my Mercury there to wait for me to finish scouting. I start journey going through the south gate, since I know there’s a shipyard in Argon Prime From playing TC. Our universe map doesn’t look like much yet, time to do some scouting. We also order our Discoverer to go to the same place. We can do this in space, but I decided to dock to change ship. The first thing we want to do is to get into our discoverer. When the game starts, you find yourself in space in your Mercury freighter. My goal now is to get to about half a milion before I decide what to do next. I made a good profit buy had to travel around to get rid of them. While in Home of light I buy some Cohonas, but not sure this was worth it. Now it’s time for some more upgrades, I get the rest of the engine tuning and rudder optimization and head off to Home of light for the Best buys and best selling locators. ![]() I keep distributing ore and energy to this and the surrrounding sectors for quite some time, and quickly get up to 100K. In Herron’s Nebula I find Ore for 50 and decide to go with that instead: I can sell it in the same sector for more than double the price. I see nothing is produced in argon Prime, so I decide to head towards Power Circle. Since I now have the Trading system extension I can quickly check prices without docking at a station. Note: In TC you have to go to the equipment docks for these upgrades. I leave myself with about 36K, you could probably buy more upgrades right away and trade other stuff, but I want to be able to buy a full load of energy cells. At this point I do some upgrading to my ship Duplex scanner, some engine tuning, trading system extension. There is still a few more sections id like to update - like my X3 mod area.After selling my discovery I’m left with about 45K and the Mercury. I dont plan on re-working the X-Rebirth site, since this use in-game files to populate the database - a half-way solution, I know but still is a lot easier to update than building a database. So now finally the database has been removed for all x-sites apart from X-Rebirth. I know the X2 and X3 sites arent heavily used areas any-more, but I wanted to update them. The X2 and X3 sites use my newer design sector maps too. The new map also shows sectors containing mines, pirate bases, equipment docks and shipyards, with a little icon at the bottom right of the sector box. This has been rolled out to X2, X3, X3TC and X3AP sites. So I wanted to build a new map using standard HTML. Flash itself isnt supported that well by browsers nowadays. The reason for this is that they used flash. This should be completed now - so now the X2, X3, X3TC and X3AP sites all use in-game files now, but I have still some minor things to fix.ĭuring the process however I noticed the universe maps werent showing correctly. They both had their own challenges, X2 being very old and X3 require more sections (lasers, missiles, shields, wares, etc.). So just recently ive been working on X2 and X3 sites, making them use in-game files too. Those two sites still relied on the old method, the database. The X3TC and X3AP sites were changed over, but the X2 and X3 sites werent. So started the process of changing the x-sites to use in-game files. This was time-consuming process and often lead to inconsistencies, due to how hard it was to create. In the past those sites relied on a database that I built up from various resources. A long time ago I started the process of converting how the X-sites get their data. Its awhile since ive done any updates to the X-sites (X2, X3, X3TC, X3AP), but just recently I had some extra time. ![]()
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